PS3 and Xbox 360 still has a very large established player base and will still be a very viable market for Bethesda Softworks even by Christmas next year.
Why Skyrim DLC release instead of The Elder Scrolls 6
The companies aren’t suddenly going to “turn off or pull the plug” on current PS3 and Xbox 360 DLCs, they will gradually shift development over a period of time (well, the smart ones at any rate) as you don’t want to gamble on a yet-to-be-proven successful platform against an already installed base platform.
DLCs are a low-risk way of transitioning over while the next-gen (PS4, next Xbox) market size is still being determined and is in a state of flux.
Look at the Wii U for example that a next generation (by Nintendo standards, at least) console can severely under-achieve expectations of sales.
Developing Skyrim DLC content can be an excellent way to train and evaluate new or fresh employees right out of school before tossing them onto the main flagship sequel.
Chances are all the main The Elder Scrolls heads who developed Skyrim are busy on The Elder Scrolls VI – and the DLC is probably handled by a smaller dev team.
Developing Skyrim DLC content is a good way to keep the Elder Scrolls fans happy while they patiently wait for VI.
Of course, you’re also forgetting the current PC market – which the Elder Scrolls series has always been the mostly primary established platform for.
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